![]() I avoid these games simply because I don’t have the time to dedicate to these things that will allow me to get value back out of them for the time and money investment. However, with stale encounters, a flat story, and shameless pay-to-win elements, you won’t miss much by passing on this one.No. The game’s visuals are leagues ahead of most other mobile games of its caliber, and its depth of combat makes for a rewarding team-building experience. A Colorful ShellĪt its best, DQ Tact provides a way for Dragon Quest fans to engage with the series once more. As far as gameplay goes, this feature makes non-paid gems seem less valuable, and makes the story grind even less rewarding than it already is. Players who have come to DQ Tact from an earlier Dragon Quest title may have their favorite characters blocked behind a paywall. These can only be acquired by paying real money, which not only creates a content barrier for players who are strictly free to play, but also makes the entire game’s economy feel like a scam. Some items and summons require paid gems. However, there is one facet to this system that makes DQ Tact stand out from the rest-and not in a good way. Like a lot of freemium titles, DQ Tact also offers a small income of premium currency to players through events, mission rewards, and the occasional login bonus. Gems can be used to refresh stamina, summon new characters, and buy special items that mostly allow for the player to skip the grind for upgrade materials. It’s common practice in mobile games to have a premium currency that allows players to advance more quickly at the price of ‘real money.’ DQ Tact is no exception. ![]() ![]() What’s worse is the premium currency system. Each of these upgrades requires different materials, the grind for which becomes overwhelming for experienced players, let alone newcomers. You can upgrade a character’s level, rank, gear, armor, ability levels, ability types-you get the picture. The grind for materials is exhausting, and the upgrade path for characters is extremely hard to follow. At worst? Well…īeyond DQ Tact’s underwhelming story, there are quite a few more elements that make for a subpar experience. At best, you run around babysitting a bunch of helpless, rowdy sprites. The story itself lacks any sort of real tension, and without introducing any characters outside of the comedically dumb friend trope, the game’s overarching conflict loses a lot of its intensity. As the game progresses, though, you’ll find yourself tapping through twenty or more panels just to get to your mission. As you start off these snippets of dialogue are light and quick. Each mission you embark on shows a few panels of dialogue between these characters before you engage in combat. In this sense, D Q Tact is on par with the rest of its series, but it falls short from a storytelling perspective.įrom the start of your quest, you meet a few bright and quirky characters who follow you on your journey. Character sprites, environment design and combat animations are well above the standard of most mobile games. From the smallest of slimes to lumbering arrghoyles, each monster brings unique skills to the table. Many of the characters you’ll find in DQ Tact are familiar faces from its predecessors. Clearly DQ Tact has a lot to live up to, but also a strong base from which to start. The Dragon Quest series is renowned for its addictive gameplay, gorgeous visuals, and strong storytelling. With that in mind, we turn to the newly released Dragon Quest Tact with a simple question: is it enough? On the Shoulders of Dragonsĭragon Quest Tact is not the first of its kind. Barring a few remarkable pieces such as Chaos Rings III and the revamped Adventures of Mana, the majority of Square Enix’s mobile repertoire relies on console ports and uninspired free-to-play games. ![]() ![]() While the studio is responsible for huge console hits including the Final Fantasy and Life is Strange series, their mobile games don’t always show the same promise. When it comes to Square Enix games, it’s hard to know what to expect. ![]()
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